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Thread Statistics | Show CCP posts - 42 post(s) |

Ki Tarra
Caldari Ki Tech Industries
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Posted - 2009.02.23 17:40:00 -
[1]
Originally by: CCP Incognito ARRGGGGG
NPC HAVE NEVER BEEN INVULNERABLE TO ECM!!!
sigh..
Don't worry, there are a few of us players who know that.
The reason you don't use ECM on K-Space rats isn't because it doesn't work. It is because they spawn in such large numbers that it is pointless. Why bother fitting an ECM module to take out a single rat, when you can fit a hardener to reduce the damage from the remaining 20.
Now if Sleepers are balanced closer to a 1v1 relationship with players instead of the 1v30 ratio that you can easily handle with K-Space rats, then fitting ECM will become a more useful tactic.
However, if Sleepers are still balanced so that they vastly out number the players that are supposed to engage them, then ECM will remain impractical.
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Ki Tarra
Caldari Ki Tech Industries
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Posted - 2009.02.23 17:47:00 -
[2]
A question regarding the Sleepers: are their attributes going to be listed in the data dump, or should we expect them to be excluded to keep their capablities unknown?
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Ki Tarra
Caldari Ki Tech Industries
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Posted - 2009.02.23 17:48:00 -
[3]
Originally by: Draconus Lofwyr I call BS on this, there are several missions, (blockade lvl 4 for one) where I have been targeted by frigates at over 350k (i don't know of any t1 frigates that can target at that range since they aren't being remote boosted currently) and a dual range boosted domi cant target past 200k.
Targeting range is not the same as sensor strength.
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Ki Tarra
Caldari Ki Tech Industries
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Posted - 2009.02.23 18:02:00 -
[4]
Originally by: Draconus Lofwyr I know this, but it was an example to disprove the statement that the rats are not capable of anything a standard t1 ship can do.
You mean like how they never run out of cap, or how their E-war has a fixed chance of success regardless of what the target is, or any number of other things that are specific to NPC mechanics.
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Ki Tarra
Caldari Ki Tech Industries
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Posted - 2009.02.23 18:07:00 -
[5]
Edited by: Ki Tarra on 23/02/2009 18:08:06
Originally by: Viktor Del'Grande
- Are they affected from tracking disruption the same way as players are affected from it? Is their optimal range and falloff behaviour the same as at the players? Or are these attribute like the cap infinite? There are NPCs out there which shoot you with blasters from 50km+
They certainly have the same tracking mechanics.
As an example, this type of NPC will attack at long range, but won't actually hit until it gets up close.
It is hard to tell if tracking disruption affects those attributes as expected. With K-Space rats it is probably not worth trying as you end up using a full module to neutralize only one rat.
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